POV-Ray : Newsgroups : povray.text.scene-files : power notation change in POV3.6? : Re: power notation change in POV3.6? Server Time
17 May 2024 22:17:54 EDT (-0400)
  Re: power notation change in POV3.6?  
From: Data Banks
Date: 18 Sep 2006 07:47:57
Message: <450e876d@news.povray.org>
"Data Banks" <da_### [at] ihugcomau> wrote in message 
news:450e8700@news.povray.org...
> Never mind, think I found it. Change ^ to e, right?
>
Well, that didn't work.
Ah,
exp(A) Exponential of A. Returns the value of e raised to the power A where 
e is the base of the natural logarithm, i.e. the non-repeating value 
approximately equal to 2.71828182846.



> "Data Banks" <da_### [at] ihugcomau> wrote in message 
> news:450e866b@news.povray.org...
>> Okay, it's been ages since I tinkered with a file of mine but I fired it 
>> up today. It'd been started in POV 3.1, then MegaPOV 0.7 and eventually 
>> POV3.5, without any hassles. But in 3.6 it hits the declare to set the 
>> (primative) acceleration control for an object's motion and I get a parse 
>> error.
>>
>> #declare accel= (2*clock)^4*20.5;
>> #declare lift=  (2.0*clock)^(1/5);
>> #declare Powerup =  ((5.0*clock)^(1/10))/100;
>>
>> It's moaning when it hits the ^4. Same again at every ^
>> Okay, so I could probably do it another way but I haven't slept in 2 days 
>> & I'm not all that good with animation anyway. What am I missing here?


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